blob: 86b14009ed1bb2037cf86a571fbabe8277ed352d [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_1bbd08() {
arg_0[(int(1)).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_1bbd08();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1bbd08();
}