blob: 10136b9df431b8a1d9f5c18f793a959826b8fdbd [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1c02e7() {
arg_0[int3((1).xx, 1)] = (1).xxxx;
}
void fragment_main() {
textureStore_1c02e7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1c02e7();
return;
}