blob: b4313b85976f234cd5909e060e14a2cf884bc131 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1c02e7() {
arg_0[int3((int(1)).xx, int(int(1)))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_1c02e7();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1c02e7();
}