blob: bfe0c1b2f87b89bd73980124d5bcb84064409246 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_1c02e7(texture2d_array<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint2(int2(1)), 1);
}
fragment void fragment_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_1c02e7(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_1c02e7(tint_symbol_2);
return;
}