blob: 3960fa0588549b950187b3678f1f15a9cdc74cec [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_1e20f2() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_1e20f2();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1e20f2();
}