blob: 4ada9d210ec0e39b8523ec53a5449b49179b5c59 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_1e9fbd(texture2d_array<int, access::read_write> tint_symbol) {
tint_symbol.write(int4(1), uint2(uint2(1u)), 1); tint_symbol.fence();
}
fragment void fragment_main(texture2d_array<int, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_1e9fbd(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<int, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_1e9fbd(tint_symbol_2);
return;
}