blob: ec6dec90404e624a3bd32a6c675584cba5d26323 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_1efc36() {
arg_0[(1u).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_1efc36();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1efc36();
}