blob: e33a2d365c6e9d4906d7a5907488f9ed2d6fe45d [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_1fef04() {
arg_0[1u] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_1fef04();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1fef04();
}