blob: 3001218f43aef6b20cea3b3f381029415b28cf1e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_1fef04(texture1d<int, access::read_write> tint_symbol) {
tint_symbol.write(int4(1), uint(1u)); tint_symbol.fence();
}
fragment void fragment_main(texture1d<int, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_1fef04(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<int, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_1fef04(tint_symbol_2);
return;
}