blob: 8d58f49b4a0d0e6eae7784c747ffa3d85b2e59d1 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_207fdd() {
arg_0[(1u).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_207fdd();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_207fdd();
}