blob: fc5baad405c0ed856d4187735ea0bdade368359a [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_258ab0() {
arg_0[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_258ab0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_258ab0();
return;
}