blob: 34fa69db864d503d2657a942b0b949e001474846 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_26bf70() {
arg_0[(1).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_26bf70();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_26bf70();
return;
}