blob: 1a9ab1e905db7237c1859a56c75a65c3ac1e077e [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_26bf70() {
arg_0[(int(1)).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_26bf70();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_26bf70();
}