blob: 63609802b6bf67f6be4c75117b7264ccc29aa287 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_272f5a() {
arg_0[int3((1).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_272f5a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_272f5a();
return;
}