blob: d3ad3fe07f094d3b5555055e2b3b9c9f19ef678c [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_28a7ec() {
arg_0[uint3((1u).xx, uint(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_28a7ec();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_28a7ec();
return;
}