blob: be6c5326f8cbd6b875ebba43e78a90dc74ae38dd [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_2ac6c7() {
arg_0[int(1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_2ac6c7();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2ac6c7();
}