blob: f2737c2ca4d9c0117e03011075c313445f545f66 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_2c76db() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_2c76db();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2c76db();
return;
}