blob: 48f8c262af33d967c05a6a6b9e10eeae59c862fa [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_2e4245() {
arg_0[(int(1)).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_2e4245();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2e4245();
}