blob: aafc01edd1d949873f49239a848dfad55b7acfdc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_2e512f(texture2d<float, access::read_write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(uint2(1u))); tint_symbol.fence();
}
fragment void fragment_main(texture2d<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_2e512f(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_2e512f(tint_symbol_2);
return;
}