blob: db626b518b75fc46e62e6c8266b8028de617d960 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_2e6102() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_2e6102();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2e6102();
}