blob: 5b90bbf3c4c21e53c47d20314cedaf33fd4d968c [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_2ed2a3() {
arg_0[int(1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_2ed2a3();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2ed2a3();
}