blob: 3f0d3d93dc211bfd65f27cb711aa3deb506b5073 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_2f29ea() {
arg_0[(1).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_2f29ea();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2f29ea();
return;
}