blob: fea90f1baaeb99201bd83be26d29e0a80e421716 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_30b0b0() {
arg_0[int3((int(1)).xx, int(1u))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_30b0b0();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_30b0b0();
}