@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32sint, write>; | |
fn textureStore_30b0b0() { | |
textureStore(arg_0, vec2<i32>(1i), 1u, vec4<i32>(1i)); | |
} | |
@fragment | |
fn fragment_main() { | |
textureStore_30b0b0(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureStore_30b0b0(); | |
} |