blob: 41b67353f5fe3772ac085f03d74fd05763a76532 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_32f368() {
arg_0[int3((1).xx, 1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_32f368();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_32f368();
return;
}