blob: 03d2fea58ef1de660ccaff4ff9b0fb187bee75c1 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_32f368() {
arg_0[int3((int(1)).xx, int(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_32f368();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_32f368();
}