blob: 39155928d09195eb6ec5eaf579cacf2c04d48f87 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_330b7c() {
arg_0[uint3((1u).xx, 1u)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_330b7c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_330b7c();
return;
}