blob: 7590f9c97cca4e2d5bcd84355b1bc1007ba0370d [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_37eeef() {
arg_0[int3((int(1)).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_37eeef();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_37eeef();
}