blob: 5966ff60a42601816c84e405982e436491ab58a7 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_37ffd4() {
arg_0[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_37ffd4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_37ffd4();
return;
}