blob: 220e9f1c2b4a667f4776ff6b03558181803172f2 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_38e8d7() {
arg_0[int3((int(1)).xx, int(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_38e8d7();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_38e8d7();
}