blob: 78a78fa7621b83efc92eb2e22bdd0d05502d72d2 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_3a52ac() {
arg_0[int3((1).xx, 1)] = (1).xxxx;
}
void fragment_main() {
textureStore_3a52ac();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3a52ac();
return;
}