blob: f999b21cb8081b2f53bb5bbd5ab6fa8d597d0ed6 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_3bb7a1() {
arg_0[int3((1).xx, 1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_3bb7a1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3bb7a1();
return;
}