blob: ce8dbc4e8f215df7ddfbdd965f0d54d37aaebeab [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_3bb7a1(texture2d_array<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(int2(1)), 1);
}
fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_3bb7a1(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_3bb7a1(tint_symbol_2);
return;
}