blob: e719496bb902da5370d3d956b9be2397f497e564 [file] [log] [blame]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_3bec15() {
arg_0[int(1)] = (1u).xxxx;
}
void fragment_main() {
textureStore_3bec15();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3bec15();
}