#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, r32f) uniform highp image2D arg_0; | |
void textureStore_3d1ebe() { | |
imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f)); | |
} | |
void main() { | |
textureStore_3d1ebe(); | |
} | |
#version 310 es | |
layout(binding = 0, r32f) uniform highp image2D arg_0; | |
void textureStore_3d1ebe() { | |
imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
textureStore_3d1ebe(); | |
} |