blob: 3d4cb20f856acc3c548faddbaf698d7fe4f2a886 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_3d1ebe(texture2d<float, access::read_write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(uint2(1u))); tint_symbol.fence();
}
fragment void fragment_main(texture2d<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_3d1ebe(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_3d1ebe(tint_symbol_2);
return;
}