blob: 1311db5d1755bc2112208c069f979e0be95accaf [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_3d6f01() {
arg_0[1u] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_3d6f01();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3d6f01();
}