blob: e0a4af60ec0cfa793f33a62bb9d34f904cffd8be [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_3d6f01(texture1d<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint(1u));
}
fragment void fragment_main(texture1d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_3d6f01(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_3d6f01(tint_symbol_2);
return;
}