blob: a8fa5767d27a0bfed692ea490399662f99d94ed8 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_3d96a4() {
arg_0[(1u).xxx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_3d96a4();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3d96a4();
}