RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
void textureStore_3e0dc4() { | |
arg_0[int3((1).xx, int(1u))] = (1.0f).xxxx; | |
} | |
void fragment_main() { | |
textureStore_3e0dc4(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_3e0dc4(); | |
return; | |
} |