#version 460 | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, rg32f) uniform highp image2DArray arg_0; | |
void textureStore_3e0dc4() { | |
imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f)); | |
} | |
void main() { | |
textureStore_3e0dc4(); | |
} | |
#version 460 | |
layout(binding = 0, rg32f) uniform highp image2DArray arg_0; | |
void textureStore_3e0dc4() { | |
imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
textureStore_3e0dc4(); | |
} |