blob: fb86c10bf250f74d946531fc8b79fce959e864ba [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_3fb31f() {
arg_0[(1u).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_3fb31f();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3fb31f();
}