blob: d2f7cb1d163cb30c399018532a6aee3426d8ee87 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_4288fc() {
arg_0[(1u).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_4288fc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4288fc();
return;
}