blob: 15be19e1a60b24e38541c1e5423d1ab6df21a068 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_43d1df() {
arg_0[int3((1).xx, 1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_43d1df();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_43d1df();
return;
}