blob: 9372a708456ff73b80408220a74c82bd9a70f296 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_441ba8() {
arg_0[(int(1)).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_441ba8();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_441ba8();
}