blob: ed9ac0a485c14515884b65b426544e1b6f751ed3 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_473ead() {
arg_0[(1u).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_473ead();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_473ead();
return;
}