blob: c5d3cd87a4562da5b611bef11a17bb58083f4a4d [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_473ead() {
arg_0[(1u).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_473ead();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_473ead();
}