blob: 3abff6b9e3a47634146dcaa1e63fc58a834ab6c4 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_486500(texture3d<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint3(uint3(1u)));
}
fragment void fragment_main(texture3d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_486500(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_486500(tint_symbol_2);
return;
}