blob: f9df9a3f1e43e2d553ce3a04ea0054897be10430 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_48eae1() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_48eae1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_48eae1();
return;
}