blob: b89945dad716525a8c15f2a29b38dd2fe3ab8bd5 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_4bf1fd() {
arg_0[(1u).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_4bf1fd();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4bf1fd();
return;
}